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Wireframe Magazine

#67
Magazine

Wireframe looks at how games are made and who makes them, and even guides you through making your own.

There’s a good reason why video games are so obsessed with body horror

WELCOME

THE DEVILS IN THE DETAIL • Director Tom Heaton talks exclusively to Wireframe about THE DEVIL IN ME, the final episode in The Dark Pictures Anthology’s first season

Mutant and proud • Inside Ripout, a co-op FPS with plenty of genetically engineered horrors for you (and your pet gun) to sink teeth into

Horrors beyond your comprehension • From the producer of The Witcher 3 comes a new strategy city-building hybrid. We get a guided tour of Gord

That was the month that was

Jump scares and creeping tension • Games have been trying to scare us for over 40 years. Mr Biffo explores how

Incoming

A WORLD OF HORROR THE HISTORY OF DEAD SPACE • How the Dead Space series has constantly thrilled – and chilled – players for the past 15 years

A Little to the Left

CREEPING DOWN THE CORRIDOR • How Hideo Kojima’s notorious P.T. demo has shaped a new age of minimalist psychological horror

How to monetise your bad games

The principles of game design • What’s it like to work in a medium that’s only just been born? Howard remembers it well…

Tropes vs fiction in video games • Tropes are bad, right? Wrong! Antony illuminates how tropes can be used intelligently in good storytelling

Recreate P.T.’s horror features in Unreal Engine 5 • From a ghostly shadow that follows the player to a sinister telephone, here’s how to make some of P.T.’s scariest bits

Recreate Elite’s iconic opening title screen • Learn the nuts and bolts of displaying wireframe 3D objects in Python and Pygame Zero

Fear & loathing at gamescom 2022 • Our experiences, highlights – and a few lowlights – from Cologne’s truly massive gaming convention in August

Soulstice

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Interactive/Ghost Song • How Old Moon’s Matt White used his graphic design background to create a more painterly style of sci-fi Metroidvania

Interactive/Ex-Zodiac • Pining for the days of the N64? Solo developer Ben Hickling has you covered with his upcoming Lylat Wars-like

GETTING INTO GAMES How I became a… Narrative Designer • Square Enix’s Rhianne Murphy on her industry journey and how to crack a good game narrative

FROM ISOLATION TO OBSERVATION THE NO CODE STORY • Writer-director Jon McKellan tells the fascinating story of his path into the games industry, and how Alien: Isolation led to co-founding his own indie studio

Gaming: it’s not not for everyone

OUR SCORES

Saints Row • Unoriginal sin

Destroy All Humans! 2: Reprobed • From Russia with guns

Hindsight • Don’t look back in anger

Immortality • Be kind, rewind

Arcade Paradise • Insert coins, build an empire

We Are OFK • This angsty Gen Z musical adventure has style and substance

Cursed to Golf • Chooore!

Itch.ioroundup • Picking out some of the platform’s standout titles

STREAM OF CONSCIOUSNESS • Taylor from okStranger on the power of jump scares and what Twitch means to her

The Wireframe HOTLIST • The best PC games, according to Wireframe, catering for whatever your mood might be

Backwards compatible

Backwards compatible

Journey to the centre of the Earth • This month, Aaron loses himself in the cheesy sci-fi stylings of 2D platformer Little Orpheus

Resident Evil • How safe spaces have long provided a refuge from the stresses of the survival horror genre

Next Issue • ON SALE 3 NOV

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