Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE MEMORY OF DOOM?
LOADING...
TRIPPING THE LIGHT FANTASTIC • Paul Docherty on his upcoming Jeff Minter documentary
THE VAULT • THE COOL RETRO STUFF THAT WE’VE HAD OUR EYE ON THIS MONTH
I wanted to make millions!
Who is Iain Lee?
Backlog blues
Who is Paul Rose?
An open book • David L Craddock shares his love of arcade conversions with us
THE LATEST NEWS FROM NOVEMBER 2002
NEWS NOVEMBER 2002
CHARTS
THIS MONTH IN…
Radar Rat Race • IT’S A RAT TRAP
DISSECTING DOOM • WHEN ID SOFTWARE RELEASED ITS SHAREWARE GAME DOOM IN 1993 NO ONE KNEW JUST HOW INFLUENTIAL IT WOULD BECOME JOIN US AS WE CELEBRATE ONE OF THE MOST IMPORTANT FIRST-PERSON SHOOTERS OF ALL TIME WITH CO-CREATOR JOHN ROMERO, DIRECTOR, TOM HALL AND THOSE THAT HAVE BEEN INFLUENCED BY IT
AFTER DOOM • SELECTED SEQUELS AND SPIN-OFFS THAT FOLLOWED IN DOOM’S WAKE
DESIGNER COMMENTARY • JOHN ROMERO LOOKS BACK AT HIS ICONIC FIRST STAGE
FANTASTIC BEASTS... • THE FOOTSOLDIERS OF HELL
... AND HOW TO FRAG THEM • THE DEMON-SLAYING TOOLS OF THE TRADE
THE BEST DOOM WADS • HUNGRY FOR MORE DOOM? DOWNLOAD THESE
MAESTRO OF MAYHEN • AUBREY HODGES ON CREATING DOOM’S SOUNDTRACK FOR CONSOLES
NOTABLE DOOM CLONES • GREAT ALTERNATIVES YOU NEED TO EXPERIENCE
THE TERMINOL OGY OF DOOM
WHAT... THAT RUNS DOOM? • SOME OF THE MOST BIZARRE AND IMPRESSIVE CONVERSIONS OF ID’S CLASSIC SHOOTER
Q&A THE KINSIE • THE OWNER OF IT RUNS DOOM (ITRUNSDOOM.TUMBLR.COM) TAKES US INTO THE WORLD OF DOOM PORTS
THE MAKING OF GAUNTLET The Deeper Dungeons • Dare you join Warrior, Valkyrie, Wizard and Elf in The Deeper Dungeons? That was the challenge issued by US Gold when it released a brand new set of levels for its hit Gauntlet conversion. But these were no ordinary dungeons…
CONVERSION CAPERS • WHICH VERSIONS ARE WORTH DELVING FOR?
PLAYERS WIN PRIZES • MORE GAMES TIED TO COMPETITIONS
PERIPHERAL VISION: NES MAX
THE MAKING OF AMSTRAD ACTION • IT WASN’T AN OFFICIAL PUBLICATION BUT FUTURE’S FIRST MAGAZINE BECAME A BESTSELLER, COVERING THE AMSTRAD CPC FOR TEN GLORIOUS YEARS AND STICKING WITH IT THROUGH THICK AND THIN
WHERE ARE THEY NOW
EMBARKING ON A CRAZY ADVENTURE • THE STORY BEHIND AMSTRAD ACTION’S REGULAR COLUMNISTS
ESSENTIAL ISSUES
AGE OF AMSTRAD ACTION
ACTION-PACKED COVERTAPES • THE MAGAZINE WAS KNOWN FOR ITS FREE GIFTS, TOO
Pit-Fighter • IT’S NO FINE WINE
THE MAKING OF GET DEXTER 2 !! • Although Get Dexter wowed gamers and topped the Amstrad charts, its sequel didn’t appear until two years later. Developer Rémi Herbulot explains how he pushed the system’s limits with his long-awaited follow-up
CONVERSION CAPERS • HOW THE DIFFERENT VERSIONS COMPARE
MASTERING GET DEXTER 2 • HOW TO TACKLE...