Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE SHINOBI GAME?
LOADING…
GUNNING FOR SUCCESS • Nick goes hands-on with an incoming AI-powered lightgun
House Of The Rat
NEWS WALL • DISPATCHES FROM THE FRONTLINE OF RETRO GAMING
Games are great. You know they are, they really are
Year of the Spectrum
Roguecraft DX • Henning Ludvigsen on updating an Amiga homebrew classic for the Evercade
NEWS MARCH 2009 • MARCH 2009 – As the global economy continues to suffer, people are turning to violence – whether it’s guns or fists, humans or zombies, everyone’s looking to take out their frustrations. Nick Thorpe just wants to know when all the fighting is going to stop
THE LATEST NEWS FROM MARCH 2009
THIS MONTH IN…
CHARTS • MARCH 2009
Bomb Jack • I DON’T KNOW JACK
INTERVIEWEES
THE EVOLUTION OF SHINOBI • WHEN NINJAS RULED THE POP CULTURE LANDSCAPE, SHINOBI AMAZED ARCADE-GOERS AND BLEW MINDS ON THE MEGA DRIVE. WITH JOE MUSASHI COMING OUT OF RETIREMENT, WE LOOK BACK AT HOW THIS CLASSIC ACTION SERIES HAS CHANGED OVER NEARLY FOUR DECADES
BONUS STAGES • HOW THE STAGES BETWEEN STAGES DEVELOPED WITH TIME
POWER-UPS • EVERY NINJA NEEDS A GOOD WEAPON NOW AND THEN
THE CHOPPER • FOR SOME REASON, NINJAS AND HELICOPTERS ARE NATURAL ENEMIES
LEADING LIGHTS • WHO’S TAKEN THE MOST PROMINENT STARRING ROLES SO FAR?
NOTABLE SPIN-OFFS • THE SHINOBI GAMES THAT DON’T QUITE FIT INTO THE FAMILY TREE
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
Microvision
THE MAKING OF NAVY MOVES • DIVING INTO DINAMIC SOFTWARE’S PUNISHINGLY DIFFICULT NAVY MOVES WAS NOT FOR THE FAINT OF HEART BUT ITS CHALLENGING MIX OF FAST-PACED WATER ACTION, FRENETIC SHOOTING AND A DOLLOP OF DERRING-DO HAS HELPED TO MAKE THIS SPANISH GAME SOMETHING OF A CULT FAVOURITE
BEFORE AND AFTER • NAVY MOVES WAS PART OF A TRILOGY OF MOVES GAMES
CONVERSION CAPERS • WHICH VERSIONS OF NAVY MOVES SANK AND SWAM
THE NEXT MOVE • REMAKNG THE GAME FOR THE PC MARKET
COMMODORE FORMAT #16 • THE 8-BIT ERA WAS FADING AS 1991 CAME TO A CLOSE, AND WITH EVERY CHRISTMAS MORE OF US JUMPED TO THE NEW WORLD OF 16-BIT. BUT ON THE C64, CODERS WERE STILL FINDING NEW WAYS TO IMPROVE, WITH NEW GAMES GETTING BETTER THAN EVER
Covermount HIGHLIGHTS • THE BEST OF THE REST
ULTIMATE GUIDE: CHAMPIONSHIP SPRINT • IN 1986, JUST FIVE MONTHS AFTER ATARI REBOOTED ITS SPRINT SERIES OF TOP-DOWN RACERS WITH SUPER SPRINT, THE COIN-OP GIANT DECIDED TO RUSH BACK TO THE TRACK. JOIN RETRO GAMER ON THE STARTING GRID AS WE DISCOVER HOW CHAMPIONSHIP SPRINT KEPT THE WHEELS TURNING
CONVERSION CAPERS • HOW DID THE HOME VERSIONS LINE UP ON THE PODIUM?
DEVELOPER Q&A • DAVID JOLLIFF WAS IN THE DRIVING SEAT OF THE C64 VERSION
MORE TO EXPLORE • ARCADE GAMES THAT FOLLOWED THE SPRINT FORMULA
TRACK MASTER • RACING TIPS TO HELP YOU TAKE...