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Retro Gamer

No. 276
Magazine

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT’S YOUR FAVOURITE SHINOBI GAME?

LOADING…

GUNNING FOR SUCCESS • Nick goes hands-on with an incoming AI-powered lightgun

House Of The Rat

NEWS WALL • DISPATCHES FROM THE FRONTLINE OF RETRO GAMING

Games are great. You know they are, they really are

Year of the Spectrum

Roguecraft DX • Henning Ludvigsen on updating an Amiga homebrew classic for the Evercade

NEWS MARCH 2009 • MARCH 2009 – As the global economy continues to suffer, people are turning to violence – whether it’s guns or fists, humans or zombies, everyone’s looking to take out their frustrations. Nick Thorpe just wants to know when all the fighting is going to stop

THE LATEST NEWS FROM MARCH 2009

THIS MONTH IN…

CHARTS • MARCH 2009

Bomb Jack • I DON’T KNOW JACK

INTERVIEWEES

THE EVOLUTION OF SHINOBI • WHEN NINJAS RULED THE POP CULTURE LANDSCAPE, SHINOBI AMAZED ARCADE-GOERS AND BLEW MINDS ON THE MEGA DRIVE. WITH JOE MUSASHI COMING OUT OF RETIREMENT, WE LOOK BACK AT HOW THIS CLASSIC ACTION SERIES HAS CHANGED OVER NEARLY FOUR DECADES

BONUS STAGES • HOW THE STAGES BETWEEN STAGES DEVELOPED WITH TIME

POWER-UPS • EVERY NINJA NEEDS A GOOD WEAPON NOW AND THEN

THE CHOPPER • FOR SOME REASON, NINJAS AND HELICOPTERS ARE NATURAL ENEMIES

LEADING LIGHTS • WHO’S TAKEN THE MOST PROMINENT STARRING ROLES SO FAR?

NOTABLE SPIN-OFFS • THE SHINOBI GAMES THAT DON’T QUITE FIT INTO THE FAMILY TREE

SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!

Microvision

THE MAKING OF NAVY MOVES • DIVING INTO DINAMIC SOFTWARE’S PUNISHINGLY DIFFICULT NAVY MOVES WAS NOT FOR THE FAINT OF HEART BUT ITS CHALLENGING MIX OF FAST-PACED WATER ACTION, FRENETIC SHOOTING AND A DOLLOP OF DERRING-DO HAS HELPED TO MAKE THIS SPANISH GAME SOMETHING OF A CULT FAVOURITE

BEFORE AND AFTER • NAVY MOVES WAS PART OF A TRILOGY OF MOVES GAMES

CONVERSION CAPERS • WHICH VERSIONS OF NAVY MOVES SANK AND SWAM

THE NEXT MOVE • REMAKNG THE GAME FOR THE PC MARKET

COMMODORE FORMAT #16 • THE 8-BIT ERA WAS FADING AS 1991 CAME TO A CLOSE, AND WITH EVERY CHRISTMAS MORE OF US JUMPED TO THE NEW WORLD OF 16-BIT. BUT ON THE C64, CODERS WERE STILL FINDING NEW WAYS TO IMPROVE, WITH NEW GAMES GETTING BETTER THAN EVER

Covermount HIGHLIGHTS • THE BEST OF THE REST

ULTIMATE GUIDE: CHAMPIONSHIP SPRINT • IN 1986, JUST FIVE MONTHS AFTER ATARI REBOOTED ITS SPRINT SERIES OF TOP-DOWN RACERS WITH SUPER SPRINT, THE COIN-OP GIANT DECIDED TO RUSH BACK TO THE TRACK. JOIN RETRO GAMER ON THE STARTING GRID AS WE DISCOVER HOW CHAMPIONSHIP SPRINT KEPT THE WHEELS TURNING

CONVERSION CAPERS • HOW DID THE HOME VERSIONS LINE UP ON THE PODIUM?

DEVELOPER Q&A • DAVID JOLLIFF WAS IN THE DRIVING SEAT OF THE C64 VERSION

MORE TO EXPLORE • ARCADE GAMES THAT FOLLOWED THE SPRINT FORMULA

TRACK MASTER • RACING TIPS TO HELP YOU TAKE...

Formats

  • OverDrive Magazine

Langues

  • Anglais